I’ve been working on a game with some other people from class for a little while now. It’s a platform game for iphone called The Comeback. It’s about a middle-aged, formerly famous but now retired rocker named Nicolas Dagger who receives a phone call from his music label wanting him to return to the business by making a comeback Christmas album. So he has to find his way from his extravagant mansion to the recording studio in time to make the album. On the way he encounters various obstacles, such as other musicians jealous of him and mutated rats and spiders that block his way. As you do.
The plan is for it to be finished within the next few weeks and then it’ll be up on Apple’s App Store. Not sure if it’ll be free or not yet. Our college wants to publish it for us but I’m not entirely certain at the moment if they plan to charge for it on the App Store. If they do, I hope it’s cheap so more people can play it.
I’ve always liked platform games so it figures that my first game would be one.
I was made team leader of our group for this game, a role that I’d recommend every student tries to undertake. And not because you’ll go fantastic in the role. Quite the opposite I’ve found. You’ll make mistakes and then you’ll learn from them and realize what not to do the next time you make a game. It’s been a process with quite an interesting learning curve. I’ll have more to say on that once the game is completely finished and released soon.
So that’s all for now. I’ll have more to mention within the next few weeks as we race to the finish line.
Perhaps the title of the game, The Comeback, also reflects my own journey with video games. I grew up playing them and always wanted to make them myself. There were various vague attempts over the years but there was also this negative voice saying, “you can’t do that” or “it’s too hard”. I shouldn’t have listened to that voice, but I did. However, here I am, about to release my first game, and there will be more to come. Maybe this is my own personal comeback.