Learning 3D modelling has been a new skill that I’ve stumbled into during my course at TAFE last year. I had always avoided 3D, putting it into the “too hard” basket and instead concentrated on 2D art. At first, 3D modelling frustrated me, but then I started to comprehend more and more of what I was doing and I started to enjoy it. I wanted to make this post to document my journey with 3D thus far.
We start with Boxy, this robot character that I made:
He was inspired by the robots of Puzzle Bots and Megaman‘s Servbot. Best to begin with something block shaped when starting out I figured. However, I must say that I prefered making this 2D flash animation for the same character:
Doing that made me realize that if it happens that I don’t end up working in videogames, then I could easily see myself happily working in animation, perhaps in children’s cartoons.
Next up I attempted a more organic character. I sketched out a generic looking elf that I named Xannry Treepath:
Except the execution didn’t go entirely to plan:
He looks rather deformed, and he has giant hands. Not exactly what I intended.
It’s all part of the learning process though. Expecting to be perfect straight away when learning something new is unrealistic. You have to fail to succeed.
And finally, I endeavoured to make another organic model, which I then animated. This time it’s of a young girl dancing in a forest. I used the famous Joan of Arc tutorial available online to learn how to model her so precisely. I’m mostly happy with how she turned out, although I didn’t put any weight maps into her hair so it looks as though she has a ton of hair spray in her hair when she jumps upside down. Also my final render (which took at least ten days!) is grainier than I had hoped. Perhaps it was my render settings or my lighting. I’m not sure. Nonetheless, I like the ethereal and whimsical atmosphere of it as she dances through the forest:
(best watched in HD if doesn’t play in that automatically–>)
I’d like to be now able to make such a detailed model again by myself without needing to reference a tutorial as I did for this, but that ability will come in time with more practice.
All of the above models were made with Lightwave. Next up, I need to start using Maya as AIE where I’ll be studying this year uses it.